# Icons
Zulip makes extensive use of icons to decorate elements in the UI as
well as for compact buttons and other small interactive elements.
## Using icons
- Modern Zulip icons are implemented using a class-based combination
like ``, which is rendered
using generated CSS that maps that class name (`zulip-icon-smile`)
to the SVG file located at `web/icons/smile.svg`.
- Older icons use [Font Awesome 4.7](https://fontawesome.com/),
declared in our HTML via ``. We are
migrating away from Font Awesome both for design and licensing
reasons (Font Awesome 5.0+ is no longer fully open source).
Always consider [accessibility](../subsystems/accessibility.md) when
using icons. Typically, this means:
- Icons that are used **purely as a decoration** immediately adjacent a
textual label (for example, in our popover menus) should use `aria-hidden`,
so that screenreaders ignore them in favor of reading the label.
- Buttons whose **entire label** is an icon should have a
[tooltip](../subsystems/html-css.md#tooltips) as well as an
`aria-label` declaration, so that screenreaders will explain the
button. Generally, the tooltip text should be identical to the
`aria-label` text.
## Adding a new icon
A new feature, such as a new menu option, may require a new icon to represent
it. The issue you're working on may not have an icon specified upfront. In that
case, you should:
1. Prototype using a [Lucide icon](https://lucide.dev/icons/), which is the
preferred source for icons in Zulip. New SVG files must be placed in the
`web/icons/` directory to be used (don't forget to `git add` new
icons along with your other changes).
1. **When your feature is nearing completion**, post in the [appropriate
channel](https://zulip.com/development-community/#where-do-i-send-my-message)
in the Zulip development community to discuss what icon should be used (e.g.,
#design for web app icons). You can use the discussion thread linked from the
issue you're working on if there is one.
1. Once there is general consensus on the icon to be used, be sure to
[prepare the icon's SVG file](#preparing-icons-for-use-with-zulip)
so that it displays correctly in Zulip.
1. Follow the [attribution guidelines](../contributing/licensing.md)
to document the icon's source in `docs/THIRDPARTY/`.
## Preparing icons for use with Zulip
You may discover that your chosen icon looks terribly broken when displayed
in Zulip. There are two common issues with SVG files that must be manually
corrected:
1. [Icons that rely on strokes](#correcting-icons-that-include-strokes),
rather than paths
2. [Icons that have an `evenodd` value](#correcting-icons-with-an-evenodd-fill-rule)
on the `fill-rule` attribute
Each of those problems requires a different fix, followed by some
[cleanup of the resulting SVG file](#cleaning-up-the-svg-code).
### Correcting icons that include strokes
For example, the unaltered [Lucide expand icon](https://lucide.dev/icons/expand)
illustrates what we'd expect to see versus what we actually see after the icon
goes through Zulip's automated SVG-to-font conversion:
| Expected icon (SVG) | Broken appearance (SVG to font) |
| --------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------ |
|  |  |
What happened there is that the icon uses strokes, which do not properly convert
to font outlines in Zulip's automated conversion system.
To properly prepare an SVG icon for use with Zulip, you need to make sure that
all stroke components are converted to paths:
1. Open the SVG file in [Inkscape](https://inkscape.org/), a free and open-source
visual editor for vector images, including SVG.
1. Use `Ctrl + A` or otherwise select all components of the icon.
1. Locate Inkscape's Path menu, and choose the Stroke to Path item. You'll
immediately see your icon appear to balloon up: this is expected, because
the previous stroke in use has now been applied to your icon's converted paths.
1. Examine the Stroke style applied to your paths on the Fill and Stroke tab of
Inkscape's object panel. Be sure to reduce the Stroke to 0:
| Stroke incorrectly still applied | Stroke set to zero |
| ---------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------- |
|  |  |
At this point, you can save your file in the `web/icons/` directory and
close Inkscape before [cleaning up the SVG file](#cleaning-up-the-svg-code).
### Correcting icons with an `evenodd` fill rule
Certain icons may include a `fill-rule="evenodd"` attribute-value pairing. Those are
often found on icons where one path appears inside of another. That is the case with
the custom eye icon here, which turns solid black after going through Zulip's automated
SVG-to-font conversion:
| Expected icon (SVG) | Broken appearance (SVG to font) |
| -------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------- |
|  |  |
Should you encounter an icon that includes a `fill-rule` (easily spotted in the SVG file's
code), you'll need to bring it into Inkscape to rework its paths.
1. Open the SVG file in [Inkscape](https://inkscape.org/), a free and open-source
visual editor for vector images, including SVG.
1. Use `Ctrl + A` or otherwise select all components of the icon.
1. Locate Inkscape's Path menu, and choose Object to Path. This converts circles
and other SVG shapes to paths.
1. Use `Ctrl + A` again to make sure all paths are still selected. From the Path menu,
choose Flatten. This typically makes a reasonable combination of the visible areas
of multiple paths.
1. Finally, again with `Ctrl + A` to ensure the flattened paths are selected, return to
the Path menu and choose Combine. That joins all paths into a single, complex path.
At this point, you can save your file in the `web/icons/` directory and
close Inkscape before [cleaning up the SVG file](#cleaning-up-the-svg-code).
### Cleaning up the SVG code
While Inkscape does a fine job with altering SVG files for proper SVG-to-font
conversion, it also leaves a lot of crufty markup behind. So next, open your
icon's SVG file in your editor of choice.
Once opened in your editor, the file's Inkscape source will look something like this
(the example here shows only the first 25 lines or so):
```xml